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<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<script src="three.js"></script>
</head>
<body>
<script>
//场景
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
//相机
//最近可以看到完整物体的距离1米,最远可以看到物体的距离1000米(只有在这个范围距离才能被看到)
var camera = new THREE.PerspectiveCamera(75, width / height, 1, 100);
//渲染器
var renderer = new THREE.WebGL1Renderer();
//白色清屏
renderer.setClearColor('#FFFFFF');
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
//几何体(2*2*2d )
var geometry = new THREE.CubeGeometry(2, 2, 2);
//材质
var material = new THREE.MeshBasicMaterial({color: 0xff0000});
//网格
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
//默认camera.position.z为0,在物体的中心点上,需移动
camera.position.z = 5;
function render() {
//不断渲染
requestAnimationFrame(render);
cube.rotation.x += 0.01;
//cube.rotation.z += 0.01;
// camera.position.z -=0.5;
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>